What The Last of Us Taught Me About Storytelling
Some stories entertain us, while others stay with us long after they're over. Here's what The Last of Us taught me about storytelling, human relationships, and why the stories we remember are the ones that make us care.
6 min read ·
There are plenty of games with incredible worlds, exciting gameplay, and unexpected twists. But every once in a while, a game makes you think about something beyond the experience itself.
For me, The Last of Us was one of those games.
What makes it special isn't just its post-apocalyptic world or the dangers Joel and Ellie face. It's the way the story makes you care about two people trying to find their way through it.
And that got me thinking: What makes a story memorable?
The more I thought about the game, the more I realised that some of its biggest strengths come from simple ideas about people, relationships, and the way we experience stories.
1. It's not just about what happens, but why it matters
A story can have an incredible plot, unexpected twists, and a fascinating world. But if we don't care about the characters, even the biggest events can feel meaningless.
Think about Joel and Ellie. Their journey gives us plenty of reasons to keep playing, but what makes us emotionally invested is the time we spend getting to know them.
We begin to understand their personalities, struggles, and experiences. Eventually, what happens to them matters to us.
That's the difference between simply following a story and becoming emotionally invested in it.
The lesson: Don't focus only on what you want people to know. Give them a reason to care about it.
2. Relationships are built in the small moments
Joel and Ellie don't start their journey with an instant connection. Their relationship develops through conversations, arguments, shared experiences, and moments when they begin to understand each other.
That's what makes their bond feel believable.
In real life, relationships rarely become meaningful because of one grand gesture. They grow through the little things: someone remembering what you said, showing up when you need them, or making an effort when they don't have to.
The same is true in storytelling. Not every scene needs a dramatic revelation. Sometimes, a small interaction tells us more about a relationship than a long conversation ever could.
The lesson: Focus less on creating impressive moments and more on being consistent in the ordinary ones.
3. Not everything needs to be said out loud
A character might avoid a conversation, pause before answering, or stay silent when we expect them to speak. Sometimes, these small details tell us more than an explicit explanation would.
The Last of Us gives its characters room to express themselves through their actions and interactions, rather than making them explain every emotion.
Instead of being told exactly how to feel, we get to interpret what we see.
But there's an important distinction when applying this to real life. We can notice changes in someone's behaviour, but we can't automatically know what they're thinking. Silence can't replace honest communication.
The lesson: Pay attention to what people express without words, but don't expect others to understand everything you feel without telling them.
4. Quiet moments make the big moments matter
Imagine a story in which every scene is intense. Every conversation is an argument, and something dramatic happens every few minutes.
Eventually, the intensity would stop feeling special.
That's why pacing matters.
In The Last of Us, quieter moments give us time to experience the world alongside the characters. We aren't always rushing toward the next fight or major event.
These moments make the characters feel more human and give the difficult moments more emotional weight.
I think this applies to life, too. We spend so much time looking forward to milestones that we sometimes treat ordinary days as something to get through.
But most of life happens in between those moments.
The lesson: Don't wait for extraordinary experiences to make life meaningful. Sometimes, ordinary moments are the ones you'll miss the most.
5. Good stories don't always give us easy answers
One reason The Last of Us is so interesting is that its characters make difficult choices. Their decisions aren't always easy to judge, even when we understand why they made them.
We can understand someone's actions without necessarily agreeing with them.
That makes us think beyond simple labels of right and wrong. We consider the circumstances, motivations, and consequences.
Real life isn't always straightforward, either. Our decisions are shaped by fear, love, pressure, and the information available to us. But good intentions don't automatically make every decision right.
The lesson: Think beyond what you intend to do. Consider who might be affected by your choices and whether you're prepared to take responsibility for the consequences.
6. Making someone feel something is different from giving them information
You can explain a character's struggles perfectly and still leave the audience emotionally disconnected.
Or you can show their experiences, relationships, and choices until the audience begins to understand why those struggles matter.
That's where storytelling becomes powerful.
The emotional impact of The Last of Us doesn't come simply from difficult things happening to its characters. It comes from the connection the story builds before those moments arrive.
By the time something important happens, we understand what it means for the people involved.
This is also something I want to understand better as I explore storytelling myself. Whether I'm writing, making videos, or sharing an idea, I want to learn how to communicate something in a way that feels genuine and meaningful.
The lesson: When creating something, think beyond the information you're sharing. Ask yourself what you want people to understand, question, or take away from it.
So, what makes a story worth remembering?
Looking back, I don't think there's one secret behind why The Last of Us works so well.
The characters give us a reason to care. Their relationship gives the journey meaning. The quiet moments make the intense ones matter, and their decisions leave us with questions rather than easy answers.
All of it works toward one thing: making us care.
A memorable story doesn't necessarily need the biggest plot, the most shocking twist, or the most complicated world. It needs to give us something human enough to connect with.
For me, The Last of Us wasn't just an example of good storytelling. It was a reminder that the stories we remember are often the ones that help us understand people a little better.
And that's what I'd like to learn from storytelling—not just how to tell a story, but how to make someone feel something through it.
Because sometimes, the most important part of a story isn't what happens.
It's what stays with us after it's over.
What's your favourite video game, and what makes it special to you?